Analysis
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Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | creational | behavioral | behavioral |
| Summary | — | — | — |
| Intent | Define a creation method behind a common interface so specialized creators can decide which concrete product to instantiate without changing the surrounding workflow. | Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects. | Define the skeleton of an algorithm in a base class and let subclasses override selected steps without changing the overall structure. |
| Decision factors | |||
| Problem | A workflow needs to create one of several related concrete objects, but constructing them directly in client code spreads creation logic and tightly couples the caller to specific implementations. | An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage. | Several classes share the same algorithm structure, but some steps need to vary between implementations. |
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| Integration notes | Factory Method is useful when framework hooks, integrations, or environment-specific workflows need to create interchangeable implementations behind a stable contract. | State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle. | Template Method is useful when you have repeated workflows with a common sequence of steps, such as processing orders, generating reports, and importing data. |