Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
behavioralMementoView pattern
structuralProxyView pattern
behavioralStateView pattern
Basics
Categorybehavioralstructuralbehavioral
Summary———
IntentCapture and externalize an object's state so it can be restored to a previous point in time.Provide a surrogate or placeholder for another object to control access to it.Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects.
Decision factors
ProblemAn object's internal state must be saved and restored later without exposing its implementation details.A client needs to interact with an object indirectly because the real object may be expensive, sensitive, or remote.An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage.
Tradeoffs
  • Snapshots can consume memory if many states are stored.
  • Care must be taken to keep mementos immutable and hidden from outside code.
  • Adds another layer of indirection
  • Can make the design more complex when the extra control is unnecessary
  • Can introduce many small classes if the state graph is large
  • State transitions may become harder to trace if spread across multiple classes
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesMemento is useful for undo/redo, checkpoints, draft recovery, and any workflow where state history matters.Proxy is useful for lazy loading, access control, caching, logging, and remote service wrappers.State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle.