Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
structuralBridgeView pattern
behavioralMementoView pattern
behavioralStateView pattern
Basics
Categorystructuralbehavioralbehavioral
SummarySeparate an abstraction from its implementation so the two can vary independently.——
IntentDecouple abstractions from implementations so they can evolve independently.Capture and externalize an object's state so it can be restored to a previous point in time.Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects.
Decision factors
ProblemWhen an abstraction is tightly coupled to its implementation, changing one side forces changes in the other and makes the system harder to evolve.An object's internal state must be saved and restored later without exposing its implementation details.An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage.
Tradeoffs
  • Adds an extra layer of indirection.
  • Can increase the number of moving parts.
  • Makes abstractions and implementations easier to evolve independently.
  • Snapshots can consume memory if many states are stored.
  • Care must be taken to keep mementos immutable and hidden from outside code.
  • Can introduce many small classes if the state graph is large
  • State transitions may become harder to trace if spread across multiple classes
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • go
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • web
  • backend
  • mobile
  • integration
  • ui
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesBridge is useful when you want one stable abstraction while swapping implementations for providers, environments, or device targets.Memento is useful for undo/redo, checkpoints, draft recovery, and any workflow where state history matters.State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle.