Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | creational | behavioral |
| Summary | Separate an abstraction from its implementation so the two can vary independently. | — | — |
| Intent | Decouple abstractions from implementations so they can evolve independently. | Ensure a class has only one instance and provide a global access point to it. | Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects. |
| Decision factors | |||
| Problem | When an abstraction is tightly coupled to its implementation, changing one side forces changes in the other and makes the system harder to evolve. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. | An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage. |
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| Practical fit | |||
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| Integration notes | Bridge is useful when you want one stable abstraction while swapping implementations for providers, environments, or device targets. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. | State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle. |