Analysis

Compare patterns

Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.

Choose patterns

Select up to 3 patterns

Current selection

3 of 3 selected

You can now review the differences across the comparison table below.

Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
behavioralMementoView pattern
creationalSingletonView pattern
behavioralStateView pattern
Basics
Categorybehavioralcreationalbehavioral
Summary———
IntentCapture and externalize an object's state so it can be restored to a previous point in time.Ensure a class has only one instance and provide a global access point to it.Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects.
Decision factors
ProblemAn object's internal state must be saved and restored later without exposing its implementation details.A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication.An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage.
Tradeoffs
  • Snapshots can consume memory if many states are stored.
  • Care must be taken to keep mementos immutable and hidden from outside code.
  • Can make dependencies harder to test if the singleton is used everywhere
  • May introduce hidden global state that complicates debugging and concurrency
  • Can introduce many small classes if the state graph is large
  • State transitions may become harder to trace if spread across multiple classes
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesMemento is useful for undo/redo, checkpoints, draft recovery, and any workflow where state history matters.Singleton is useful for centralized services like configuration, logging, caching, and shared application state.State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle.