Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
behavioralIteratorView pattern
behavioralMementoView pattern
behavioralStateView pattern
Basics
Categorybehavioralbehavioralbehavioral
Summary———
IntentProvide a way to access elements of an aggregate sequentially while hiding the underlying representation.Capture and externalize an object's state so it can be restored to a previous point in time.Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects.
Decision factors
ProblemA collection needs to be traversed without exposing how it is stored internally.An object's internal state must be saved and restored later without exposing its implementation details.An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage.
Tradeoffs
  • Can add extra classes and abstraction for simple collections
  • May be unnecessary when built-in language iteration is already enough
  • Snapshots can consume memory if many states are stored.
  • Care must be taken to keep mementos immutable and hidden from outside code.
  • Can introduce many small classes if the state graph is large
  • State transitions may become harder to trace if spread across multiple classes
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesIterator is useful for pagination, custom collections, ordered traversal, and any case where clients should not know the internal data structure.Memento is useful for undo/redo, checkpoints, draft recovery, and any workflow where state history matters.State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle.