Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
structuralBridgeView pattern
behavioralIteratorView pattern
behavioralStateView pattern
Basics
Categorystructuralbehavioralbehavioral
SummarySeparate an abstraction from its implementation so the two can vary independently.——
IntentDecouple abstractions from implementations so they can evolve independently.Provide a way to access elements of an aggregate sequentially while hiding the underlying representation.Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects.
Decision factors
ProblemWhen an abstraction is tightly coupled to its implementation, changing one side forces changes in the other and makes the system harder to evolve.A collection needs to be traversed without exposing how it is stored internally.An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage.
Tradeoffs
  • Adds an extra layer of indirection.
  • Can increase the number of moving parts.
  • Makes abstractions and implementations easier to evolve independently.
  • Can add extra classes and abstraction for simple collections
  • May be unnecessary when built-in language iteration is already enough
  • Can introduce many small classes if the state graph is large
  • State transitions may become harder to trace if spread across multiple classes
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • go
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • web
  • backend
  • mobile
  • integration
  • ui
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesBridge is useful when you want one stable abstraction while swapping implementations for providers, environments, or device targets.Iterator is useful for pagination, custom collections, ordered traversal, and any case where clients should not know the internal data structure.State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle.