Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
creationalAbstract FactoryView pattern
structuralFlyweightView pattern
behavioralStateView pattern
Basics
Categorycreationalstructuralbehavioral
SummaryProvide an interface for creating families of related objects without specifying their concrete classes.——
IntentProvide an interface for creating families of related objects without specifying their concrete classes.Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state.Allow an object to alter its behavior when its internal state changes by delegating state-specific behavior to separate state objects.
Decision factors
ProblemClient code needs to create families of related objects, but hardcoding concrete classes makes the code rigid and hard to swap.A system creates a large number of similar objects, but storing all of their state separately uses too much memory.An object behaves differently depending on its internal state, and conditional logic is becoming hard to manage.
Tradeoffs
  • Adds an extra abstraction layer.
  • Can overcomplicate simple object creation.
  • Makes family-wide swapping and consistency much easier.
  • Adds complexity because state must be split into shared and unshared parts
  • Can be harder to understand when many objects depend on an external context
  • Can introduce many small classes if the state graph is large
  • State transitions may become harder to trace if spread across multiple classes
Practical fit
Languages
  • typescript
  • java
  • python
  • react
  • angular
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • applications
  • ui systems
  • integration layers
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesAbstract Factory is especially useful when your app must produce matching sets of related objects for a theme, provider, platform, or pipeline.Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens.State is useful for workflows, media players, order lifecycles, and any domain where behavior changes as the object moves through a lifecycle.