Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | behavioral | behavioral | creational |
| Summary | Pass a request through a sequence of handlers until one handles it or the chain ends. | — | — |
| Intent | Pass requests along a chain of handlers until one of them handles the request or the request reaches the end of the chain. | Define a subscription mechanism so multiple observers can react to subject events without the subject knowing concrete subscriber details. | Ensure a class has only one instance and provide a global access point to it. |
| Decision factors | |||
| Problem | A request must pass through multiple possible handlers, but the sender should not need to know which handler will process it. | A system needs to notify multiple dependent objects when state changes occur, but hardcoding those dependencies makes the design rigid and tightly coupled. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. |
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| Integration notes | Chain of Responsibility is useful for validation pipelines, support routing, approval flows, and any system where requests may be processed by different handlers in sequence. | Observers work well inside a single application boundary for UI events, domain events, and in-process notifications where subscribers change dynamically. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. |