Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | behavioral | behavioral |
| Summary | — | — | — |
| Intent | Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state. | Capture and externalize an object's state so it can be restored to a previous point in time. | Encapsulate a family of algorithms or behaviors behind a common contract so they can be selected and swapped cleanly. |
| Decision factors | |||
| Problem | A system creates a large number of similar objects, but storing all of their state separately uses too much memory. | An object's internal state must be saved and restored later without exposing its implementation details. | A system needs to switch between interchangeable behaviors without hardcoding branching logic everywhere. |
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| Practical fit | |||
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| Integration notes | Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens. | Memento is useful for undo/redo, checkpoints, draft recovery, and any workflow where state history matters. | Strategies can cross codebases through shared contracts, API selection rules, or runtime configuration. |