Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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You can now review the differences across the comparison table below.
Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | behavioral | creational | behavioral |
| Summary | — | — | — |
| Intent | Capture and externalize an object's state so it can be restored to a previous point in time. | Ensure a class has only one instance and provide a global access point to it. | Separate an algorithm from the object structure it operates on by moving behavior into visitor objects. |
| Decision factors | |||
| Problem | An object's internal state must be saved and restored later without exposing its implementation details. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. | You need to perform operations across a set of different object types without stuffing all the logic into the objects themselves. |
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| Practical fit | |||
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| Integration notes | Memento is useful for undo/redo, checkpoints, draft recovery, and any workflow where state history matters. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. | Visitor is useful for AST processing, reporting, cart calculations, and exporting object structures to alternate formats. |