Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | behavioral | behavioral |
| Summary | Compose objects into tree structures to represent part-whole hierarchies and let clients work with individual and composite objects through the same interface. | — | — |
| Intent | Compose objects into tree structures to represent part-whole hierarchies and let clients work with individual and composite objects through the same interface. | Define an object that encapsulates communication between a set of objects, keeping them from referring to each other directly. | Encapsulate a family of algorithms or behaviors behind a common contract so they can be selected and swapped cleanly. |
| Decision factors | |||
| Problem | A system needs to treat individual objects and groups of objects uniformly, but the hierarchy becomes difficult to manage with separate code paths. | Multiple objects need to coordinate behavior, but direct references between them create tight coupling and complex dependencies. | A system needs to switch between interchangeable behaviors without hardcoding branching logic everywhere. |
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| Integration notes | Composite is useful when a hierarchy of nested objects should expose a common interface, such as files and folders, menus and submenus, org charts, widget trees, or scene graphs. | Mediator is useful for chat systems, form coordination, workflow orchestration, and any domain where many components must collaborate without knowing about each other. | Strategies can cross codebases through shared contracts, API selection rules, or runtime configuration. |