Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | behavioral | creational | behavioral |
| Summary | — | — | — |
| Intent | Provide a way to access elements of an aggregate sequentially while hiding the underlying representation. | Ensure a class has only one instance and provide a global access point to it. | Encapsulate a family of algorithms or behaviors behind a common contract so they can be selected and swapped cleanly. |
| Decision factors | |||
| Problem | A collection needs to be traversed without exposing how it is stored internally. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. | A system needs to switch between interchangeable behaviors without hardcoding branching logic everywhere. |
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| Practical fit | |||
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| Integration notes | Iterator is useful for pagination, custom collections, ordered traversal, and any case where clients should not know the internal data structure. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. | Strategies can cross codebases through shared contracts, API selection rules, or runtime configuration. |