Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
structuralFlyweightView pattern
structuralProxyView pattern
behavioralTemplate MethodView pattern
Basics
Categorystructuralstructuralbehavioral
Summary———
IntentUse sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state.Provide a surrogate or placeholder for another object to control access to it.Define the skeleton of an algorithm in a base class and let subclasses override selected steps without changing the overall structure.
Decision factors
ProblemA system creates a large number of similar objects, but storing all of their state separately uses too much memory.A client needs to interact with an object indirectly because the real object may be expensive, sensitive, or remote.Several classes share the same algorithm structure, but some steps need to vary between implementations.
Tradeoffs
  • Adds complexity because state must be split into shared and unshared parts
  • Can be harder to understand when many objects depend on an external context
  • Adds another layer of indirection
  • Can make the design more complex when the extra control is unnecessary
  • Relies on inheritance, which can be less flexible than composition in some designs
  • May create a deep class hierarchy if many variations are needed
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesFlyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens.Proxy is useful for lazy loading, access control, caching, logging, and remote service wrappers.Template Method is useful when you have repeated workflows with a common sequence of steps, such as processing orders, generating reports, and importing data.