Analysis
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | creational | structural |
| Summary | — | — | — |
| Intent | Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state. | Specify the kinds of objects to create using a prototypical instance, and create new objects by cloning that prototype. | Provide a surrogate or placeholder for another object to control access to it. |
| Decision factors | |||
| Problem | A system creates a large number of similar objects, but storing all of their state separately uses too much memory. | Creating new objects from scratch can be expensive or repetitive when the system needs many similar variants. | A client needs to interact with an object indirectly because the real object may be expensive, sensitive, or remote. |
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| Integration notes | Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens. | Prototype is useful when object creation is expensive, when many near-identical objects are needed, or when cloning preconfigured templates is simpler than rebuilding them. | Proxy is useful for lazy loading, access control, caching, logging, and remote service wrappers. |