Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
structuralFlyweightView pattern
behavioralMediatorView pattern
behavioralVisitorView pattern
Basics
Categorystructuralbehavioralbehavioral
Summary———
IntentUse sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state.Define an object that encapsulates communication between a set of objects, keeping them from referring to each other directly.Separate an algorithm from the object structure it operates on by moving behavior into visitor objects.
Decision factors
ProblemA system creates a large number of similar objects, but storing all of their state separately uses too much memory.Multiple objects need to coordinate behavior, but direct references between them create tight coupling and complex dependencies.You need to perform operations across a set of different object types without stuffing all the logic into the objects themselves.
Tradeoffs
  • Adds complexity because state must be split into shared and unshared parts
  • Can be harder to understand when many objects depend on an external context
  • The mediator can become large and complex if it takes on too much coordination logic.
  • Centralizing behavior can make the mediator a single point of failure if it is poorly designed.
  • Requires updating the visitor interface when new element types are added
  • Can be awkward if the object structure changes often
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesFlyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens.Mediator is useful for chat systems, form coordination, workflow orchestration, and any domain where many components must collaborate without knowing about each other.Visitor is useful for AST processing, reporting, cart calculations, and exporting object structures to alternate formats.