Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | behavioral | behavioral |
| Summary | — | — | — |
| Intent | Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state. | Define an object that encapsulates communication between a set of objects, keeping them from referring to each other directly. | Encapsulate a family of algorithms or behaviors behind a common contract so they can be selected and swapped cleanly. |
| Decision factors | |||
| Problem | A system creates a large number of similar objects, but storing all of their state separately uses too much memory. | Multiple objects need to coordinate behavior, but direct references between them create tight coupling and complex dependencies. | A system needs to switch between interchangeable behaviors without hardcoding branching logic everywhere. |
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| Practical fit | |||
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| Integration notes | Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens. | Mediator is useful for chat systems, form coordination, workflow orchestration, and any domain where many components must collaborate without knowing about each other. | Strategies can cross codebases through shared contracts, API selection rules, or runtime configuration. |