Analysis

Compare patterns

Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
structuralFlyweightView pattern
behavioralMediatorView pattern
creationalSingletonView pattern
Basics
Categorystructuralbehavioralcreational
Summary———
IntentUse sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state.Define an object that encapsulates communication between a set of objects, keeping them from referring to each other directly.Ensure a class has only one instance and provide a global access point to it.
Decision factors
ProblemA system creates a large number of similar objects, but storing all of their state separately uses too much memory.Multiple objects need to coordinate behavior, but direct references between them create tight coupling and complex dependencies.A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication.
Tradeoffs
  • Adds complexity because state must be split into shared and unshared parts
  • Can be harder to understand when many objects depend on an external context
  • The mediator can become large and complex if it takes on too much coordination logic.
  • Centralizing behavior can make the mediator a single point of failure if it is poorly designed.
  • Can make dependencies harder to test if the singleton is used everywhere
  • May introduce hidden global state that complicates debugging and concurrency
Practical fit
Languages
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesFlyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens.Mediator is useful for chat systems, form coordination, workflow orchestration, and any domain where many components must collaborate without knowing about each other.Singleton is useful for centralized services like configuration, logging, caching, and shared application state.