Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | creational | behavioral | behavioral |
| Summary | — | — | — |
| Intent | Define a creation method behind a common interface so specialized creators can decide which concrete product to instantiate without changing the surrounding workflow. | Provide a way to access elements of an aggregate sequentially while hiding the underlying representation. | Define an object that encapsulates communication between a set of objects, keeping them from referring to each other directly. |
| Decision factors | |||
| Problem | A workflow needs to create one of several related concrete objects, but constructing them directly in client code spreads creation logic and tightly couples the caller to specific implementations. | A collection needs to be traversed without exposing how it is stored internally. | Multiple objects need to coordinate behavior, but direct references between them create tight coupling and complex dependencies. |
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| Practical fit | |||
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| Integration notes | Factory Method is useful when framework hooks, integrations, or environment-specific workflows need to create interchangeable implementations behind a stable contract. | Iterator is useful for pagination, custom collections, ordered traversal, and any case where clients should not know the internal data structure. | Mediator is useful for chat systems, form coordination, workflow orchestration, and any domain where many components must collaborate without knowing about each other. |