Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | structural | creational |
| Summary | Separate an abstraction from its implementation so the two can vary independently. | Compose objects into tree structures to represent part-whole hierarchies and let clients work with individual and composite objects through the same interface. | — |
| Intent | Decouple abstractions from implementations so they can evolve independently. | Compose objects into tree structures to represent part-whole hierarchies and let clients work with individual and composite objects through the same interface. | Ensure a class has only one instance and provide a global access point to it. |
| Decision factors | |||
| Problem | When an abstraction is tightly coupled to its implementation, changing one side forces changes in the other and makes the system harder to evolve. | A system needs to treat individual objects and groups of objects uniformly, but the hierarchy becomes difficult to manage with separate code paths. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. |
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| Integration notes | Bridge is useful when you want one stable abstraction while swapping implementations for providers, environments, or device targets. | Composite is useful when a hierarchy of nested objects should expose a common interface, such as files and folders, menus and submenus, org charts, widget trees, or scene graphs. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. |