Analysis
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Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | creational | structural | structural |
| Summary | Construct a complex object step by step so the same construction process can create different representations. | — | — |
| Intent | Separate the construction of a complex object from its final representation. | Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state. | Provide a surrogate or placeholder for another object to control access to it. |
| Decision factors | |||
| Problem | Constructing complex objects directly can make required steps, optional values, and validation hard to manage. | A system creates a large number of similar objects, but storing all of their state separately uses too much memory. | A client needs to interact with an object indirectly because the real object may be expensive, sensitive, or remote. |
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| Integration notes | Builder is most useful when construction must happen in controlled steps and the final object has many optional or ordered parts. | Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens. | Proxy is useful for lazy loading, access control, caching, logging, and remote service wrappers. |