Analysis

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
creationalBuilderView pattern
structuralFlyweightView pattern
structuralProxyView pattern
Basics
Categorycreationalstructuralstructural
SummaryConstruct a complex object step by step so the same construction process can create different representations.——
IntentSeparate the construction of a complex object from its final representation.Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state.Provide a surrogate or placeholder for another object to control access to it.
Decision factors
ProblemConstructing complex objects directly can make required steps, optional values, and validation hard to manage.A system creates a large number of similar objects, but storing all of their state separately uses too much memory.A client needs to interact with an object indirectly because the real object may be expensive, sensitive, or remote.
Tradeoffs
  • Adds more classes or steps to the construction process.
  • Can be overkill for simple objects.
  • Improves clarity when object construction is complex or incremental.
  • Adds complexity because state must be split into shared and unshared parts
  • Can be harder to understand when many objects depend on an external context
  • Adds another layer of indirection
  • Can make the design more complex when the extra control is unnecessary
Practical fit
Languages
  • typescript
  • python
  • java
  • react
  • angular
  • go
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • frontend
  • backend
  • integration
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesBuilder is most useful when construction must happen in controlled steps and the final object has many optional or ordered parts.Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens.Proxy is useful for lazy loading, access control, caching, logging, and remote service wrappers.