Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | creational | behavioral |
| Summary | Convert the interface of a class or module into another interface clients expect. | — | — |
| Intent | Allow incompatible interfaces to work together without changing the consuming code. | Ensure a class has only one instance and provide a global access point to it. | Define the skeleton of an algorithm in a base class and let subclasses override selected steps without changing the overall structure. |
| Decision factors | |||
| Problem | A client needs to talk to a legacy class or external service whose interface does not match the rest of the codebase. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. | Several classes share the same algorithm structure, but some steps need to vary between implementations. |
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| Practical fit | |||
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| Integration notes | Adapters are useful when exposing a stable boundary over a legacy API, vendor SDK, or payload format mismatch. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. | Template Method is useful when you have repeated workflows with a common sequence of steps, such as processing orders, generating reports, and importing data. |