Analysis

Compare patterns

Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.

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Analysis

Pattern comparison

Reviewing 3 patterns.

Criteria
structuralAdapterView pattern
creationalPrototypeView pattern
creationalSingletonView pattern
Basics
Categorystructuralcreationalcreational
SummaryConvert the interface of a class or module into another interface clients expect.——
IntentAllow incompatible interfaces to work together without changing the consuming code.Specify the kinds of objects to create using a prototypical instance, and create new objects by cloning that prototype.Ensure a class has only one instance and provide a global access point to it.
Decision factors
ProblemA client needs to talk to a legacy class or external service whose interface does not match the rest of the codebase.Creating new objects from scratch can be expensive or repetitive when the system needs many similar variants.A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication.
Tradeoffs
  • Adds an extra layer of indirection.
  • Can hide useful vendor-specific capabilities if overused.
  • Keeps integration code isolated from core domain logic.
  • Can be difficult if the object graph contains deep references that need custom clone behavior
  • May require careful handling of mutable state to avoid shared-reference bugs
  • Can make dependencies harder to test if the singleton is used everywhere
  • May introduce hidden global state that complicates debugging and concurrency
Practical fit
Languages
  • typescript
  • java
  • python
  • go
  • csharp
  • dotnet
  • react
  • angular
  • react-native
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
  • typescript
  • java
  • python
  • angular
  • react
  • react-native
  • csharp
  • dotnet
Platforms
  • applications
  • apis
  • service layers
  • integrations
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
  • Web
  • Backend
  • Mobile
  • UI kits
  • Cross-platform systems
Integration notesAdapters are useful when exposing a stable boundary over a legacy API, vendor SDK, or payload format mismatch.Prototype is useful when object creation is expensive, when many near-identical objects are needed, or when cloning preconfigured templates is simpler than rebuilding them.Singleton is useful for centralized services like configuration, logging, caching, and shared application state.