Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | structural | behavioral | creational |
| Summary | Convert the interface of a class or module into another interface clients expect. | — | — |
| Intent | Allow incompatible interfaces to work together without changing the consuming code. | Define an object that encapsulates communication between a set of objects, keeping them from referring to each other directly. | Specify the kinds of objects to create using a prototypical instance, and create new objects by cloning that prototype. |
| Decision factors | |||
| Problem | A client needs to talk to a legacy class or external service whose interface does not match the rest of the codebase. | Multiple objects need to coordinate behavior, but direct references between them create tight coupling and complex dependencies. | Creating new objects from scratch can be expensive or repetitive when the system needs many similar variants. |
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| Integration notes | Adapters are useful when exposing a stable boundary over a legacy API, vendor SDK, or payload format mismatch. | Mediator is useful for chat systems, form coordination, workflow orchestration, and any domain where many components must collaborate without knowing about each other. | Prototype is useful when object creation is expensive, when many near-identical objects are needed, or when cloning preconfigured templates is simpler than rebuilding them. |