Analysis
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Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | creational | behavioral | creational |
| Summary | Provide an interface for creating families of related objects without specifying their concrete classes. | Pass a request through a sequence of handlers until one handles it or the chain ends. | — |
| Intent | Provide an interface for creating families of related objects without specifying their concrete classes. | Pass requests along a chain of handlers until one of them handles the request or the request reaches the end of the chain. | Ensure a class has only one instance and provide a global access point to it. |
| Decision factors | |||
| Problem | Client code needs to create families of related objects, but hardcoding concrete classes makes the code rigid and hard to swap. | A request must pass through multiple possible handlers, but the sender should not need to know which handler will process it. | A system needs exactly one shared instance of a class, and that instance must be globally accessible without allowing uncontrolled duplication. |
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| Integration notes | Abstract Factory is especially useful when your app must produce matching sets of related objects for a theme, provider, platform, or pipeline. | Chain of Responsibility is useful for validation pipelines, support routing, approval flows, and any system where requests may be processed by different handlers in sequence. | Singleton is useful for centralized services like configuration, logging, caching, and shared application state. |