Analysis
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | creational | creational | structural |
| Summary | Provide an interface for creating families of related objects without specifying their concrete classes. | Construct a complex object step by step so the same construction process can create different representations. | — |
| Intent | Provide an interface for creating families of related objects without specifying their concrete classes. | Separate the construction of a complex object from its final representation. | Use sharing to support large numbers of fine-grained objects efficiently by separating shared intrinsic state from per-object extrinsic state. |
| Decision factors | |||
| Problem | Client code needs to create families of related objects, but hardcoding concrete classes makes the code rigid and hard to swap. | Constructing complex objects directly can make required steps, optional values, and validation hard to manage. | A system creates a large number of similar objects, but storing all of their state separately uses too much memory. |
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| Integration notes | Abstract Factory is especially useful when your app must produce matching sets of related objects for a theme, provider, platform, or pipeline. | Builder is most useful when construction must happen in controlled steps and the final object has many optional or ordered parts. | Flyweight is useful when thousands or millions of similar objects need to be represented efficiently, such as trees, glyphs, tiles, or UI tokens. |