Analysis
Compare patterns
Evaluate design patterns side by side across intent, tradeoffs, languages, and integration fit.
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Analysis
Pattern comparison
Reviewing 3 patterns.
| Criteria | |||
|---|---|---|---|
| Basics | |||
| Category | creational | structural | structural |
| Summary | Provide an interface for creating families of related objects without specifying their concrete classes. | Convert the interface of a class or module into another interface clients expect. | Separate an abstraction from its implementation so the two can vary independently. |
| Intent | Provide an interface for creating families of related objects without specifying their concrete classes. | Allow incompatible interfaces to work together without changing the consuming code. | Decouple abstractions from implementations so they can evolve independently. |
| Decision factors | |||
| Problem | Client code needs to create families of related objects, but hardcoding concrete classes makes the code rigid and hard to swap. | A client needs to talk to a legacy class or external service whose interface does not match the rest of the codebase. | When an abstraction is tightly coupled to its implementation, changing one side forces changes in the other and makes the system harder to evolve. |
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| Integration notes | Abstract Factory is especially useful when your app must produce matching sets of related objects for a theme, provider, platform, or pipeline. | Adapters are useful when exposing a stable boundary over a legacy API, vendor SDK, or payload format mismatch. | Bridge is useful when you want one stable abstraction while swapping implementations for providers, environments, or device targets. |